Robotron AS 2.0 – Part 7

Robotron Cont.

In part 35, I add the character graphics and begin to write the Actionscript for a second enemy type to add to the game


In part 36, I write the Actionscript to have the new enemy character appear on screen and take on a random direction


In part 37, I write the script to have the enemy character move in a randomly defined direction


In part 38, I write the code to have the enemy character reverse direction at the game boundaries


Author: Dan

Dan teaches computer networking and security classes at Central Oregon Community College.

Leave a Reply

Your email address will not be published.