The Flash Interface

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Overview

The  Flash CS6 interface may seem complex at first, but is actually only made up of four basic areas:

• The Toolbar – the Flash toolbar features selection tools, vector drawing tools, 3D tools as well as the stroke color chip, the fill color chip and tool options at the bottom.
The Timeline – the timeline creates animations based on a frames-per-second structure. The user creates keyframes and regular frames, with changes on stage happening at the keyframes. The timeline also supports layers.
{loadposition adposition5}• The Properties and Panels Area –  every object in Flash, when selected, will show corresponding properties in the Properties area. For instance, if you select a text object on the stage, the Properties Area will show the text’s properties. If you select a keyframe on the Timeline Area, the Properties Area will have that keyframe’s properties. Grouped next to the Properties Area, there are various collapsible interface panels like the Align Panel, the Color Panel, the Transform Panel, and the Library Panel. These panels serve specific functions and you will discover that you will use many of them on a regular basis. 
The Stage –  The stage is the boundary area in which Flash animations and games appear. The Stage can be set to variable sizes and can have different background colors.

Video Tutorial

In this tutorial, I introduce the different parts of the Flash CS6 interface

 

Author: Dan

Dan teaches computer networking and security classes at Central Oregon Community College.

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