Stage 4 – Game Screens and Lives
In the final stage of the Flash catching game you will add additional types of falling objects. Depending on which falling object points can be awarded or subtracted. In this stage, you will also add start, instructions, and game over screens; and will need to add a lives variable, to track how lives in the game are lost, and when the game is over.
In part 9, I add timeline keyframes and buttons for the start, instructions, and game over screens.
In part 10, I add Actionscript for the buttons and a random number variable for multiple falling objects.
In part 11, I add the game code to track the game lives and when the game is over.