A Character Armature with the Flash Bones Tool

Overview

One of the newest ways you can animate your puppet characters in Flash CS4 and CS5 is by creating an armature for them using the Bones Tool. Once your armature is created you can simply click and drag on the character’s armature or linked parts and the parts will follow like the joints of a puppet. The Flash bones tool uses inverse kinematics to achieve coordinated joint interactions.

{loadposition adposition5}The adobe website has a great tutorial on how to do this: http://www.adobe.com/devnet/flash/articles/character_animation_ik.html. I recommend spending some time studying that article in depth. In order to use the Bones Tool your Flash document will have to use Actionscript 3.0 and Flash CS4 or CS5.


Video Tutorial

In the video tutorials below, I use the bones tool to create an armature for a simple Flash puppet character and animate the characters arm and leg by dragging the armature. In part 2, I show how to constrain the rotation of the armature to help with the Flash animation process.

 

Author: Dan

Dan teaches computer networking and security classes at Central Oregon Community College.

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